The Crypto Cashback Index — Q3 2026
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Every partner rate on WagerSave, tracked quarterly, with median and range by vertical. Q3 2026 covers 35 partners across crypto casino, CS2 case sites and mystery boxes, collected TBC. Methodology and raw data below.
Headline figures
Quarter-on-quarter change: TBC.
Methodology
Publish this section in full. It's what makes the Index citable rather than marketing.
Collection. Rates taken from live partner terms as of TBC. Where a rate is tiered, the entry-tier rate is recorded, with the top tier noted separately. Where a rate is negotiated and non-public, the partner is excluded rather than estimated.
Normalisation. Partners quote in two incompatible units — percentage of theoretical loss and percentage of turnover. Every rate is converted to return per 1,000 wagered using:
Per 1,000 = 1,000 × house edge × rate (theoretical-loss quoting) Per 1,000 = 1,000 × rate (turnover quoting)
House edge assumptions. Conversion requires an assumed edge. The Index uses a fixed reference figure per vertical so quarters remain comparable:
These are reference figures for normalisation, not claims about any specific game. Actual edges vary widely within each vertical.
Weighting. Rates are recorded at 100% game weighting. Where a partner applies category weighting, the weighted rate for slots is used and the weighting table is noted in the per-partner data.
Exclusions. Partners are excluded where the rate is non-public, where the programme launched within the quarter (insufficient history), or where the payment form is site credit rather than withdrawable value. Excluded partners are listed with the reason.
Median, not mean. Rate distributions are skewed by a small number of outliers at the top of each vertical. The median describes the typical partner; the mean doesn't.
Full partner table
Download: crypto-cashback-index-q3-2026.csv
Distribution by vertical
Crypto casino
21 partners. Median 10%, range 10%–30%.
Rates in this vertical cluster tightly. The affiliate market is mature, commission terms are broadly standardised at 30–50% of NGR, and competitive pressure has compressed the spread. A partner materially above the range is usually quoting in a different unit or capping somewhere unstated.
TBC — 2–3 sentences on what moved this quarter and why.
CS2 case sites
10 partners. Median 10%, range 2%–40%.
The highest rates in the Index, for two structural reasons: house edges of 8–20% against a casino's 4%, and affiliate commission above casino norms in a vertical competing hard for a small, well-informed audience.
TBC
Mystery boxes
4 partners. Median 11%, range 10%–15%.
The widest internal spread in the Index. Digital-prize platforms carry near-zero fulfilment cost and can pay several times what physical-goods platforms can, so the vertical doesn't cluster the way casino does. Rates here require checking individually rather than assuming a norm.
TBC
Quarter-on-quarter movement
Notable individual moves:
- TBC
- TBC
- TBC
Largest increase this quarter: Datdrop rate rises to 40% for all members.
What the data doesn't capture
Stating the limitations is what separates a dataset from an advertisement, and it's what makes the Index worth citing.
Payment reliability. A rate is a stated intention. Whether an operator pays consistently at volume isn't in this data.
Effective rate after weighting. Rates are recorded at slots weighting. A live-casino or table-games player will realise materially less at most partners.
Caps. Daily, weekly and monthly maximums aren't normalised into the per-1,000 figure. A high rate with a low cap can be worth less than a lower uncapped rate at volume.
Negotiated rates. Non-public terms exist and are excluded. The Index describes advertised rates only.
House edge variance. The reference edges used for normalisation are vertical midpoints. A player on 99.5% blackjack or a 23% case will diverge substantially from the per-1,000 figures shown.
How to cite
Free to reference with attribution. Suggested form:
Raw CSV available above. If you need the underlying per-partner collection notes for research, TBC.
Frequently asked questions
What is the average crypto casino cashback rate?
The Q3 2026 median across 21 tracked partners is 10%, equivalent to 4.00 per 1,000 wagered at a 4% reference house edge.
How often is the Index updated?
Quarterly. Q4 2026 data will be collected in TBC.
Why are CS2 rates higher than casino rates?
Case sites run house edges several times wider than casino games, so there's more margin to share, and affiliate commission in the vertical runs above casino norms.
How are rates compared when partners quote differently?
All rates are converted to return per 1,000 wagered using fixed reference house edges per vertical. The conversion formulas and reference figures are published in the methodology above.
Can I use this data?
Yes, with attribution. The CSV is downloadable and the methodology is published so the figures can be independently checked.
Data collected TBC. Rates change without notice; verify current terms with the operator before relying on any figure here. 18+. If gambling stops being entertainment, find support.